| s | Index Level | u |
| Syntax | {Flash.routine.name:} t {variable} |
| Category | BASIC Debugger |
| Type | Command |
| Description |
places a given variable into the trace table, causing the debugger to display the specified data element, along with the contents of the "break" and "trace" tables, on each break.
A "+" (plus) character is displayed for each variable successfully entered into the table, until the table is full. The maximum number of trace table entries is six, except in FlashBASIC, where the number is unlimited. The "t" command, followed by a <return>, toggles the trace function on or off. |
| Options | |
| See Also | u DEBUG / b d e k debugger |
| Example |
*tcounter<return>
This sets a trace on the variable called "counter". |
| Warnings | The "Flash.routine.name" can only be specified if the program has been optimized through the FlashBASIC compiler (see the "o" option under the "compile" command). When a "Flash.routine.name" is specified, the corresponding debugger command is executed against the specified routine. The ":" (colon) separating the "Flash.routine.name" and the debugger command is required. |
| Compatibility | D3 7.0 AP R83 AP 6.0 FlashBASIC |
| s | Index Level | u |