DBE(3X11)

DBE(3X11)

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NAME
       DBE - Double Buffer Extension

SYNOPSIS
       The  Double Buffer Extension (DBE) provides a standard way
       to utilize double-buffering within the framework of the  X
       Window  System.  Double-buffering uses two buffers, called
       front and back, which hold images.  The  front  buffer  is
       visible  to  the user; the back buffer is not.  Successive
       frames of an animation are rendered into the  back  buffer
       while  the  previously  rendered frame is displayed in the
       front buffer.  When a new frame is  ready,  the  back  and
       front  buffers  swap  roles, making the new frame visible.
       Ideally, this exchange appears to  happen  instantaneously
       to  the  user,  with no visual artifacts.  Thus, only com-
       pletely rendered images are presented  to  the  user,  and
       remain visible during the entire time it takes to render a
       new frame.  The result is a flicker-free animation.

DESCRIPTION
       Concepts
              Normal windows are created using XCreateWindow() or
              XCreateSimpleWindow(), which allocate a set of win-
              dow attributes  and,  for  InputOutput  windows,  a
              front  buffer,  into  which  an image can be drawn.
              The contents of this buffer will be displayed  when
              the window is visible.
              This  extension enables applications to use double-
              buffering with a window.  This involves creating  a
              second  buffer, called a back buffer, and associat-
              ing one or more back buffer names (XIDs)  with  the
              window, for use when referring to (i.e., drawing to
              or reading from) the  window's  back  buffer.   The
              back  buffer  name  is a drawable of type XdbeBack-
              Buffer.
              DBE provides  a  relative  double-buffering  model.
              One  XID,  the  window,  always refers to the front
              buffer.  One or more other XIDs,  the  back  buffer
              names,  always  refer  to the back buffer.  After a
              buffer swap, the window continues to refer  to  the
              (new)  front  buffer, and the back buffer name con-
              tinues to refer to the (new)  back  buffer.   Thus,
              applications  and toolkits that want to just render
              to the back buffer always use the back buffer  name
              for  all  drawing requests to the window.  Portions
              of an application that want to render to the  front
              buffer  always  use  the window XID for all drawing
              requests to the window.
              Multiple clients and toolkits can all  use  double-
              buffering on the same window.  DBE does not provide
              a request for querying whether a window has double-
              buffering  support, and if so, what the back buffer
              name is.  Given the asynchronous nature  of  the  X
              Window  System,  this  would cause race conditions.
              Instead, DBE allows multiple back buffer  names  to
              exist  for  the  same window; they all refer to the
              same physical back buffer.  The first time  a  back
              buffer  name  is allocated for a window, the window
              becomes double-buffered and the back buffer name is
              associated with the window.  Subsequently, the win-
              dow already is a double-buffered window, and  noth-
              ing about the window changes when a new back buffer
              name is allocated, except that the new back  buffer
              name  is  associated  with  the window.  The window
              remains double-buffered until either the window  is
              destroyed,  or  until  all of the back buffer names
              for the window are deallocated.
              In general, both the  front  and  back  buffers  ae
              treated  the  same.   In  particular, here are some
              important characteristics:
                     Only one buffer per window can be visible at
                     a time (the front buffer).
                     Both  buffers  associated with a window have
                     the same visual type, depth, width,  height,
                     and shape as the window.
                     Both  buffers  associated  with a window are
                     "visible" (or "obscured") in the  same  way.
                     When an Expose event is generated for a win-
                     dow, this event is considered  to  apply  to
                     both   buffers   equally.   When  a  double-
                     buffered window is exposed, both buffers are
                     tiled  with  the  window  background.   Even
                     though the back buffer is not visible, terms
                     such  as obscure apply to the back buffer as
                     well as to the front buffer.
                     It is acceptable at  any  time  to  pass  an
                     XdbeBackBuffer  in any function that expects
                     a drawable.  This enables an application  to
                     draw  directly  into  XdbeBackBuffer  in the
                     same fashion as it would draw into any other
                     drawable.
                     It is an error (Window) to pass an XdbeBack-
                     Buffer in a function that expects a  Window.
                     An  XdbeBackBuffer  will  never be sent in a
                     reply, event, or error  where  a  Window  is
                     specified.
                     If backing-store and save-under applies to a
                     double-buffered window, it applies  to  both
                     buffers equally.
                     If  the XClearArea() or XClearWindow() func-
                     tion is executed on a  double-buffered  win-
                     dow,  the  same  area  in both the front and
                     back buffers is cleared.
              The effect of passing a window to a  function  that
              accepts  a drawable is unchanged by this extension.
              The window and front  buffer  are  synonomous  with
              each  other.  This includes obeying the XGetImage()
              and XGetSubImage() semantics and the subwindow-mode
              semantics   if  a  graphics  context  is  involved.
              Regardless of whether  the  window  was  explicitly
              passed in an XGetImage() or XGetSubImage() call, or
              implicitly referenced (i.e., one  of  the  window's
              ancestors  was  passed  in the function), the front
              (i.e. visible) buffer is always referenced.   Thus,
              DBE-naive  screen  dump clients will always get the
              front buffer.  XGetImage() and XGetSubImage() on  a
              back buffer return undefined image contents for any
              obscured regions  of  the  back  buffer  that  fall
              within the image.
              Drawing  to  a  back  buffer  always  uses the clip
              region that would be used  to  draw  to  the  front
              buffer  with a GC subwindow-mode of ClipByChildren.
              If an ancestor of a double-buffered window is drawn
              to  with a GC having a subwindow-mode of IncludeIn-
              feriors, the effect on the double-buffered window's
              back  buffer  depends  on  the depth of the double-
              buffered window and the ancestor.   If  the  depths
              are  the  same,  the contents of the back buffer of
              the double-buffered window are not changed.  If the
              depths  are  different,  the  contents  of the back
              buffer of the double-buffered window are  undefined
              for  the  pixels  that the IncludeInferiors drawing
              touched.
              DBE adds no new events.  DBE does  not  extend  the
              semantics of any existing events with the exception
              of adding a  new  drawable  type  called  XdbeBack-
              Buffer.
              If  events, replies, or errors that contain a draw-
              able  (e.g.,  GraphicsExpose)  are   generated   in
              response  to  a request, the drawable returned will
              be the one specified in the request.
              DBE advertises which visuals support double buffer-
              ing.
              DBE  does not include any timing or synchronization
              facilities.  Applications that need such facilities
              (e.g.,  to  maintain  a constant frame rate) should
              investigate the  Synchronization  Extension,  an  X
              Consortium standard.

       Window Management Operations
              The  basic  philosophy  of DBE is that both buffers
              are treated the same by X window management  opera-
              tions.
              When  a  double-buffered  window is destroyed, both
              buffers associated with the window  are  destroyed,
              and  all back buffer names associated with the win-
              dow are freed.
              If the size of a  double-buffered  window  changes,
              both  buffers assume the new size.  If the window's
              size increases, the effect on the  buffers  depends
              on  whether  the  implementation honors bit gravity
              for buffers.  If bit gravity is  implemented,  then
              the  contents  of  both buffers are moved in accor-
              dance  with  the  window's  bit  gravity,  and  the
              remaining  areas  are  tiled  with the window back-
              ground.  If bit gravity is  not  implemented,  then
              the  entire  unobscured  region  of both buffers is
              tiled with the window background.  In either  case,
              Expose  events are generated for the region that is
              tiled with the window background.
              If the XGetGeometry() function is  executed  on  an
              XdbeBackBuffer, the returned x, y, and border-width
              will be zero.
              If the Shape extension ShapeRectangles,  ShapeMask,
              ShapeCombine, or ShapeOffset request is executed on
              a double-buffered window, both buffers are reshaped
              to  match the new window shape.  The region differ-
              ence D = new shape - old shape is  tiled  with  the
              window  background  in  both  buffers,  and  Expose
              events are generated for D.

       Complex Swap Actions
              DBE has no explicit knowledge of ancillary  buffers
              (e.g. depth buffers or alpha buffers), and only has
              a limited set of defined swap actions.  Some appli-
              cations  may need a richer set of swap actions than
              DBE provides.  Some DBE implementations have knowl-
              edge  of  ancillary  buffers,  and/or can provide a
              rich set of swap actions.  Instead  of  continually
              extending  DBE to increase its set of swap actions,
              DBE provides a flexible "idiom" mechanism.   If  an
              applications's needs are served by the defined swap
              actions, it should use them; otherwise,  it  should
              use  the  following  method of expressing a complex
              swap action as an  idiom.   Following  this  policy
              will  ensure the best possible performance across a
              wide variety of implementations.
              As suggested by the term "idiom,"  a  complex  swap
              action  should  be  expressed  as a group/series of
              requests.  Taken together, this group  of  requests
              may  be  combined  into  an atomic operation by the
              implementation, in order to  maximize  performance.
              The set of idioms actually recognized for optimiza-
              tion is implementation  dependent.   To  help  with
              idiom  expression and interpretation, an idiom must
              be surrounded by two function  calls:  XdbeBeginId-
              iom()  and  XdbeEndIdiom().   Unless this begin-end
              pair surrounds the idiom, it may not be  recognized
              by  a  given  implementation,  and performance will
              suffer.
              For  example,  if  an  application  wants  to  swap
              buffers  for  two  windows, and use X to clear only
              certain planes of the back buffers, the application
              would  make  the following calls as a group, and in
              the following order:
                     XdbeBeginIdiom().
                     XdbeSwapBuffers() with XIDs for two windows,
                     each   of   which  uses  a  swap  action  of
                     Untouched.
                     XFillRectangle() to the back buffer  of  one
                     window.
                     XFillRectangle()  to  the back buffer of the
                     other window.
                     XdbeEndIdiom().
              The XdbeBeginIdiom() and  XdbeEndIdiom()  functions
              do  not  perform  any actions themselves.  They are
              treated as markers by implementations that can com-
              bine  certain  groups/series of requests as idioms,
              and are ignored by  other  implementations  or  for
              non-recognized groups/series of requests.  If these
              function calls are made out of order, or  are  mis-
              matched,  no errors are sent, and the functions are
              executed as usual, though performance may suffer.
              XdbeSwapBuffers() need not be included in an idiom.
              For example, if a swap action of Copied is desired,
              but only some of the planes should be copied, XCop-
              yArea()  may  be used instead of XdbeSwapBuffers().
              If XdbeSwapBuffers() is included in  an  idiom,  it
              should   immediately  follow  the  XdbeBeginIdiom()
              call.  Also, when the XdbeSwapBuffers() is included
              in  an idiom, that request's swap action will still
              be valid, and if the swap action might overlap with
              another request, then the final result of the idiom
              must be as if the separate requests  were  executed
              serially.   For  example,  if  the  specified  swap
              action is  Untouched,  and  if  a  XFillRectangle()
              using  a  client clip rectangle is done to the win-
              dow's back buffer after the XdbeSwapBuffers() call,
              then the contents of the new back buffer (after the
              idiom) will be the same as if  the  idiom  was  not
              recognized by the implementation.
              It is highly recommended that API providers define,
              and application developers use, "convenience" func-
              tions  that  allow  client applications to call one
              procedure that encapsulates common  idioms.   These
              functions   will   generate  the  XdbeBeginIdiom(),
              idiom, and XdbeEndIdiom() calls.   Usage  of  these
              functions  will  ensure  best  possible performance
              across a wide variety of implementations.

SEE ALSO
       XdbeAllocateBackBufferName() XdbeBeginIdiom() XdbeDeal- 
       locateBackBufferName() XdbeEndIdiom() XdbeFreeVisual- 
       Info() XdbeGetBackBufferAttributes() XdbeGetVisual- 
       Info() XdbeQueryExtension() XdbeSwapBuffers(). 

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