TROJKA(6)
NAME
TROJKA - a game of skill.
USAGE
trojka [-s]
DESCRIPTION
The name Trojka is derived from the Russian word "Trojka",
which means "three", or "triple".
When you start the game, you can select a level by press-
ing the corresponding alphanumeric key. Level 0 is easy,
level 9 is hard. The aim of this game is to control and
to place the falling blocks, so that at least three blocks
horizontally or diagonally, or both, have matching pat-
terns. This sequence is then removed, and the above blocks
will collapse. The latter sequence is repeated as long as
there are matching patterns after each collapsion. A
sequence of three immediate collapsions results in a
socalled "Trojka", which is rewarded with bonus points.
If you reach the top of the screen, the game is finished.
OPTIONS
-s Display high-scores.
KEYS
The falling blocks are controlled using the numeric key-
pad:
4,h left
6,l right
2,j,<SPACE>
drop
7,k increase speed
q while playing, stops the current game; otherwise,
quits the program.
^L redraw screen (only while playing)
FILES
/usr/local/games/lib/trojka.scores The Trojka hiscore file
HISTORY
First version written in 1989 for MS-Dog. Not long there-
after (in 1990) ported to the local Prime system at the
Eindhoven Polytechnic. The Unix version became available
in 1992 together with the Windows-version. The Macintosh
version became available in 1992. In 1994, the X-version
was written.
AUTHORS
MS-DOS, X, Macintosh and this version as well as the whole
game-concept is (c) copyrighted by Maarten Los. Prime
version (c) Jac Goudsmit, Joran Jessurun, Richard Moeskops
and me. Windows version (c) Jac Goudsmit.
Send all comments and bug-reports to:
maarten@djoe.iaf.nl
All brandnames listed are trademarks of their respective
owners.