XTROJKA(6)

XTROJKA(6)

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NAME
       xtrojka - a game of skill.

USAGE
       xtrojka [-scores] [-help] [-debug] [X11 options]

OPTIONS
       -scores
              Display high-scores.

       -help  Show a short help text.

       -debug Show a bunch of debug messages.

       X options
              Specifies the display on which xtrojka will be run.
              See X(1) for further details.

DESCRIPTION
       xtrojka is the X version of an old game called Trojka.  It
       finally  packs  the thrills of Tetris and the combinations
       of Columns into one (I hope) attractive game.

       The name Trojka is derived from the Russian word "Trojka",
       which means "three", or "triple".  The aim of this game is
       to control and to place the falling  blocks,  so  that  at
       least  three  blocks  horizontally or diagonally, or both,
       have matching patterns or colors. This  sequence  is  then
       removed,  and  the  above blocks will collapse. The latter
       sequence is repeated as long as there  are  matching  pat-
       terns  after each collapsion.  A sequence of three immedi-
       ate collapsions results in a socalled "Trojka",  which  is
       rewarded  with  bonus points.  If you reach the top of the
       screen, the game is finished.

       xtrojka is menu-controlled, so here comes a short descrip-
       tion of the menu's.

       TROJKA Menu

       New game       start  a  new  game.  Your old game must be
                      finished.

       Abort game     finish  a  game  by  selecting  this   menu
                      option.

       Wizard         When  this option is checked, you play in a
                      socalled wizard mode. This means that  com-
                      binations of blocks appear at the bottom of
                      the screen. Only real Trojka  wizards  know
                      how  to  cope  with  this. If you played in
                      wizard mode, an asterisk will appear in the
                      highscore list.

       Slick          With  this  option  you  can choose between
                      slick  shadowed   blocks,   or   unicolored
                      blocks.

       Quit           Well, this item quits the program.

       SPEED Menu

       With  this  menu  you can select your favorite game speed.
       Beware, the speed will slowly  increase,  the  longer  you
       play.  Once  playing,  you  cannot switch back to a slower
       speed.

PREFERENCES
       The speed and preferences are automatically stored in your
       homedir  under  the  name  .xtrojka.prefs.bin.   This is a
       binary file, it cannot be edited.

KEYS
       The falling blocks are controlled using the arrows, but of
       course  you  can also use the keys of the alltime favorite
       Vi-editor:

       Left arrow,h        left

       Right arrow,l       right

       Insert, Down arrow ,j,<SPACE>
                           drop

       Up arrow, k         increase speed

FILES
        /var/lib/games/xtrojka.scores
                      The xtrojka highscore file

        .xtrojka.prefs.bin
                      The file in your homedir where the  prefer-
                      ences  are  stored.  This  is a binary file
                      which you cannot edit. The preferences have
                      to be set from the menu.

HISTORY
       In 1989 the very first version was written for MS-Dog.  In
       1990 the game was ported to PRIMOS, running on  the  local
       Prime  system  at the Eindhoven Polytechnic.  In 1991 ver-
       sions were written for Windows and  the  Commodore  Amiga.
       In  1992  the  Unix  terminal-version became available The

       Apple Macintosh version was released in 1993.  In 1994 the
       X-version 1.0 was written and released in 1995 after minor
       bugfixes. An OS/2 version was written in 1996.   See  also
       the README file for a more complete version history of the
       X-version.

AUTHORS
       The MS-DOS, UNIX, Macintosh and this version  as  well  as
       the  whole  game-concept  is  copyrighted  by Maarten Los.
       Prime version (c) Jac Goudsmit,  Joran  Jessurun,  Richard
       Moeskops  and  me.   Amiga  version (c) Joran Jessurun and
       Richard Moeskops.  MS Windows version  (c)  Jac  Goudsmit.
       OS/2 version (c) Edwin Groothuis

       Send all comments and bug-reports to:

       maarten@djoe.iaf.nl

BUGS
       The  preferences  are  stored in a very Unix-unlike way, a
       not editable binary file. The locking system of  the  mul-
       tiuser scorefile watcher is poor.  The sound is also poor.
       In fact, there isn't any sound at all.

       Some strings are compiled-in, especially  the  ones  shown
       when  the  game isn't initialized for X yet. This prevents
       setting them all from a the application resource file.

DISCLAIMER
       All brandnames listed are trademarks of  their  respective
       owners.  See also the Copyright notice that comes with the
       source code.

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